Notes: longest but also weakest sword of them all. interestingly uses the icon for the starting glove. Most of the new weapons break any predictable patterns: that's why you can buy the weapon with only 1 compo slot for $8500 or the same weapon with 2 compo slots for $85000. in it you can by the 19th weapons, which (so far) aren't dropped by any enemies in the game. It has an inn and a bookstore like the other shops, and a new feature: the "Junk Shop". Based on one of the Flora Altar Boss's attacks.As predicted by many the island in the south of the map contains the next shop, the "Resort". Note: Causes three sets of poisonous thorns (coming from an invisible dropping attack) to rain down a decent radius around the ring upon full MP activation. Note: A chakram with little to no cooldown between ring launches thanks to its low AGI and a higher-than-average hit rate. Takes longer to launch, however, and the longer range means each ring takes longer to come back. Note: Deals more damage than typical rings and has longer range. Has a low MP cost compared to most rings. Note: Creates a ring of three leaves from the enemy upon full MP. Note: Creates a ring of blue thorns from the ring upon full MP. Upon full MP, drops mercury pellets around the target that stick on the ground and activate after a short delay. Note: Hits enemies at an increased rate compared to usual. Has much lower range and AGI than most Chakrams, acting as kind of a "pseudo-melee" weapon. Note: Creates large black "ink" balls around an enemy, which proceed to home into them. Note: Creates a homing darkness cloud which deals no damage, but creates more darkness clouds which do deal damage upon full MP. Note: Creates a darkness cloud upon full MP. Note: Essentially a stronger version of Frostburn Circle whose snowflake and flames are significantly larger. Note: Creates a series of full-screen flashes upon full MP. Note: Essentially a stronger version of Metal Circle that scatters even more spikes which move faster. Note: Essentially a stronger version of Water Circle that creates even more pellets. The arrows are created one after the other, extending the move's actual freeze time slightly. Note: Creates small ice arrows above the enemy that quickly home onto them and then slide onto the ground. Note: Releases a flurry of homing sparks upon full MP. The resulting flames don't spread as much, but are larger and more concentrated. Note: Essentially a stronger version of Blast Circle. Note: Upon full MP, causes several clouds to spawn above an enemy and promptly home onto them. While the flames don't pierce the ground, the snowflake does. Note: Upon full MP, releases a homing fire snowflake that drops blue flames in its wake. Notably also creates two flashes, meaning it now hits every enemy twice. Note: A stronger version of Flash Ring with a different effect. Note: Essentially a stronger Metal Ring which creates 6(?) metal spikes instead of 4. Note: Essentially a stronger version of Water Ring. Note: Essentially a stronger Freeze Ring that creates a larger amount of slightly bigger snowflakes. The shocks bounce off walls and can travel a fair distance as a result. Note: Essentially a stronger Spark Ring that creates more Shocks. Note: Essentially a stronger version of Blast Ring whose flames are smaller, but slide on the ground and scatter. ![]() Note: Causes poisonous clouds to rain around the ring upon full MP. Note: Upon full MP, drops an orange snowflake from the ring that slides on the ground and scatters blue flames that slide as well. Note: Upon full MP, generates a laser-shaped flash that covers the entire screen, hitting every enemy on it. These spikes move quickly and bounce off walls, and while they deal heavy damage, they are not immediately active, meaning they'll often miss their intended target. Note: Releases four dark grey spikes in an X spread from the ring upon full MP. Currently deals 13-33 per pellet, but from the full 2.7 release onwards will be nerfed. Note: Causes droplets to rain around the target upon full MP. The snowflakes drop and stick to the ground. Note: Drops three tiny snowflakes around the ring upon full MP. Note: Scatters 5 shocks from the ring upon full MP. Note: Releases a piercing red bolt in the air above the ring that, on impact with the ground, explodes into fiery clouds. ![]() Note: Releases a poison cloud upon full MP. Can hit enemies multiple times per "line", which is particularly effective on bigger enemies. Rings tend to have high MP costs, but strong effects to compensate, similarly to the Whipper's Whips. A ring is capable of hitting more than one enemy. The motion can overall be compared to that of a boomerang. When the ring reaches the end of its range, it returns to the Angel's head, dealing damage to enemies a second time on the return trip, as well. The Angel attacks by throwing a ring through enemies and terrain in a straight line.
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